Sunday, November 11, 2018

Creating A Medium Complexity Character Part 03

Substance Painter
Unreal Engine 4
Reference Image 

This week was about bringing everything together in UE4. First I finished my Substance Painter painting of my Blue Guy mesh. I tried to keep as close to the original artwork and even sampled specific colors from the source image. After that I then exported the texture and moved it into UE4.

Turntable Video
UE4 Material for Blue Guy
Texture
Normal Map
Metailic, Roughness,and AO


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