For this week I created a dividing mesh to break up the space between the Dome and the Entry Way. I also added more geometry to the dome and corrected any scaling issues that came about. The dividing mesh is also a one to one copy of the one in my illustration.
Thursday, November 29, 2018
Sunday, November 25, 2018
Creating An Environment Part 2
This week I continued to refine my winter environment. This week was a little tricky for me as I wasn't quite sure how to start on refining my assets. I knew what I wanted, I just wasn't sure how to get there. When I started on refining the rock set I knew I wanted it look like granite rock that been worn down. It took me several tries to get it right, as shown in the image. What got me there was really taking another look at the reference image and the Heros of the Storm assets.
I also worked on my main tree, a Sequoia. I added the main branches that would act as the scaffolding for the smaller branches and pine needles.
Monday, November 19, 2018
Creating An Environment Part 1
This Week was all about creating proxy's for our environment and learning about UV Tiling and UE4 Terrain building. My majority of my time was spent make the proxy's, but I also studied the materials for this week.
The Process:
- First I created basic proxy shapes in Maya based on my photobashed reference image.
- Then I exported my shapes from Maya into Zbrush and began roughing out the shapes.
- After I had everything roughed out I focused the rest of my time working on the rocks and the base. I worked on getting the style down, and next week I will focus more on the tree.
Saturday, November 17, 2018
Thursday, November 15, 2018
2D Art Week 13 Round 4
This week as Environment Lead I revised the proxy Dome and Entry Way assets. This involved correcting and reducing geometry, expanding the radius of the dome, starting the process of adding decorative flourishes, and re-UVing. All of this work was based on the previous week reference sheets and comments.
Wednesday, November 14, 2018
Sunday, November 11, 2018
Creating A Medium Complexity Character Part 03
Substance Painter
Unreal Engine 4
Reference Image
This week was about bringing everything together in UE4. First I finished my Substance Painter painting of my Blue Guy mesh. I tried to keep as close to the original artwork and even sampled specific colors from the source image. After that I then exported the texture and moved it into UE4.
Turntable Video
Normal Map
Subscribe to:
Posts (Atom)
Cactus Dragon WIP
Early Stages I'm using artwork by KM Steere (Link to their Instagram) . Sketched over the artwork to get an idea of the sh...
-
Early Stages I'm using artwork by KM Steere (Link to their Instagram) . Sketched over the artwork to get an idea of the sh...
























