This Week was all about creating proxy's for our environment and learning about UV Tiling and UE4 Terrain building. My majority of my time was spent make the proxy's, but I also studied the materials for this week.
The Process:
- First I created basic proxy shapes in Maya based on my photobashed reference image.
- Then I exported my shapes from Maya into Zbrush and began roughing out the shapes.
- After I had everything roughed out I focused the rest of my time working on the rocks and the base. I worked on getting the style down, and next week I will focus more on the tree.
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