Monday, December 3, 2018

Thursday, November 29, 2018

2D Art Week 14 Round 5

For this week I created a dividing mesh to break up the space between the Dome and the Entry Way. I also added more geometry to the dome and corrected any scaling issues that came about. The dividing mesh is also a one to one copy of the one in my illustration.

Sunday, November 25, 2018

Creating An Environment Part 2

This week I continued to refine my winter environment. This week was a little tricky for me as I wasn't quite sure how to start on refining my assets. I knew what I wanted, I just wasn't sure how to get there. When I started on refining the rock set I knew I wanted it look like granite rock that been worn down. It took me several tries to get it right, as shown in the image. What got me there was really taking another look at the reference image and the Heros of the Storm assets. 
I also worked on my main tree, a Sequoia. I added the main branches that would act as the scaffolding for the smaller branches and pine needles. 

Monday, November 19, 2018

Creating An Environment Part 1



This Week was all about creating proxy's for our environment and learning about UV Tiling and UE4 Terrain building. My majority of my time was spent make the proxy's, but I also studied the materials for this week. 

The Process:
  • First I created basic proxy shapes in Maya based on my photobashed reference image.
  • Then I exported my shapes from Maya into Zbrush and began roughing out the shapes.
  • After I had everything roughed out I focused the rest of my time working on the rocks and the base. I worked on getting the style down, and next week I will focus more on the tree. 


Saturday, November 17, 2018

ASG Project

Disease - An Escaped Monster from Pandora's Box
The Common People - Photobashed Concept Scene

Thursday, November 15, 2018

2D Art Week 13 Round 4

This week as Environment Lead I revised the proxy Dome and Entry Way assets. This involved correcting and reducing geometry, expanding the radius of the dome, starting the process of adding decorative flourishes, and re-UVing. All of this work was based on the previous week reference sheets and comments.

Wednesday, November 14, 2018

Sunday, November 11, 2018

Creating A Medium Complexity Character Part 03

Substance Painter
Unreal Engine 4
Reference Image 

This week was about bringing everything together in UE4. First I finished my Substance Painter painting of my Blue Guy mesh. I tried to keep as close to the original artwork and even sampled specific colors from the source image. After that I then exported the texture and moved it into UE4.

Turntable Video
UE4 Material for Blue Guy
Texture
Normal Map
Metailic, Roughness,and AO


Thursday, November 8, 2018

2D Art Week 12 Concept Round 3

This week as Environment Lead I worked on creating reference illustrations with researched images attached for additional reference. The goal for these illustrations was to give the group a clear understanding of how are scene is intended to look, and serve as a cheat sheet for the creation and placement of 3D models. These illustrations are considered first drafts and some changes will be made after they have been reviewed by the group.

Monday, November 5, 2018

Creating A Medium Complexity Character Part 02

Substance Painter 

Reference

Decimated High Poly Mesh

Re-Toppled Low Poly Mesh


UV Mesh on Model

UV Mesh Unfolded

Thursday, November 1, 2018

2D Week 10 Concept Round 2 Crowned Hog

This week I advised on the design of room layout and environment, worked on creating some proxy assets, created some reference sheets. Also, I coordinated with the art director to design the layout of the VR game environment and created proxy materials.

Environment Blueprints

Modified Blueprint
 Proxy Trees
Proxy Giant Flamingos 
Jungle Tree Reference Sheet

Cactus Dragon WIP

Early Stages I'm using artwork by KM Steere  (Link to their Instagram)  . Sketched over the artwork to get an idea of the sh...