Sunday, October 14, 2018

Week 8 - Working in a Game Engine with Final Prop

This week was quite a lot work. I had to a lot of catching up to do but I think the extra work paid off. First of all I brought the rocks and the bird back! Starting with the rocks, I made a high poly version in Zbrush, created new UVs, and added detail in Substance Painter. 

For the bird I just used a low poly version of it from Maya, created its UVs and finished it up in Substance Painter.
Now for the Tree Cannon. I decided to go back and fix the low poly version and the UVs, which I'm glad I did because it helped me when I was working on the rocks.
After the model and UVs were ready to go I brought it into Substance Painter.  the Tree Cannon had the most time and attention put into it, and it really paid off.
Now with everything ready to go and already many hours invested into the project it was finally time to bring it all together in UE4. Thankfully making the materials was easy as I could use the same settings for all the pieces. Also, to make the Tree Cannon stand out even more I added lights, fire particles, and exponential environment fog.


Thursday, October 11, 2018

Week 8 - Journey to the Center of the Earth

Style
- Journey to the Center of the Earth mixed with the world building of Dinotopia and illustration style like Hollow Knight mixed with Made in Abyss.

 Concept Artwork
Character Artwork
Reference

Monday, October 8, 2018

Week 7 - UV Mapping

This week I used the Decimation Master tool in Zbrush to create a high and low poly version of my cannon. I also created UVs for the low poly model and moved the model into Substance Painter in preparation for painting.

Zbrush model after Decimation Master
Low Poly
Low Poly - Soft Edge
UV's
Substance Painter

Cactus Dragon WIP

Early Stages I'm using artwork by KM Steere  (Link to their Instagram)  . Sketched over the artwork to get an idea of the sh...